Solace Review and Introduction
Alright, for anyone who doesn’t want to read my boring first introduction post, you may skip this paragraph.
So, my name is Dan (Sai077) and I am 17 and have been a gamer for almost 12 years now. I’m here because I want to give people honest reviews about games. No bullcrap sponsored reviews like IGN, just the average teenage gamer review. I play a lot of main stream games because I own every console and every handheld available right now; however, I plan on doing mostly Indie game reviews because deep down I love indie and independent developers more than any big company. I’m hoping to get a few posts up a week, but I’m starting a landscape job tomorrow which will take up some of my gaming time. A small game called Solace will be what I’m reviewing first here, and next in line is the 1942-style shooter Jamestown. I always buy all of my games legally, and you can check out a fairly large list over at my steam profile: http://steamcommunity.com/id/Sai0/games?tab=all (currently 447 games available to choose from). If you want to request a game, just leave a comment and I’ll get right on it. I hope you like my reviews, and I’m glad to be a new part of this community!
Solace (Free download at: http://solacegame.com/):
If you watched the video, you get a sense for what Solace is about. If you didn’t because you’re lazy, Solace is a bulllethell shooter which takes you through the 5 stages of grief (Denial/Isolation, Anger, Bargaining, Depression, Acceptance.) In Solace, you don’t really get bullet upgrades, and you don’t ever die (at least I didn’t in playing three times). The game is simply a 15 to 20 minute musical and visual journey through grief.
The stages themselves change depending on the stage of grief of course, with stages like Depression (at 1:00 in the trailer) being calm and bleak, and stages like anger being dark and red with a metal genre sounding musical background. Its hard do describe exactly what you feel when playing this, but whether you are going through grief or just wanting a short game to play, the ending is fantastic. It’s simply just a work of art, and is definetly worth a play if you have a little extra time.
This game was one of the PAX 10 Winners, the IGF 2011 winner for the student showcase, an Indie Game Challenge finalist, and has received the following awards in the Digipen 2010 game awards: Claude Comair Grand Prize, Best Music, Most Innovative Design, Best 2D Visual Design, Best Sophomore Game, Most Poetic Experience.
So why not give it a try? If you love bullethell games, or simply want a different gaming experience, I recommend playing this game with the TV off, and just a pair of headphones.
Next up: Jamestown…